a: | 0.5 | increment: | |
b: | 0.04 | increment: | |
epsilon: | 0.02 | increment: | |
frame rate throttle: | 60 | increment: |
The script starts with a = 0.5, b = 0.04, ε = 0.02. 8 bit floating point values (in RGBA textures) are not enough, therefore floating numbers are stored broken in two cells (bytes).
[1] Dwight Barkley
"A model for fast computer simulation of waves in excitable media"
Physica D 49 (1991) 61-70
[2] M.Dowle, R.M.Mantel and D.Barkley
"Fast simulations of waves in three-dimensional excitable media"
Int. Journal of Bifurcation and Chaos, Vol. 7, No. 11 (1997) 2529-2545